As said in my first post, I found six sessions in parallel quite overwhelming. Thus, I - as all other visitors - only could attend a little fraction of the talks. I enjoyed the contribution of Florian Alt who proposed a proxy-based implementation [1] to alter the content of website with or without the owners consent. This could increase usability of badly designed sites or, probably more important, to implement dynamic applications on static content, e.g. integrating infos from your social network with content of a website you're just looking at.
Next I fascinated by the simpled idea Paul Holleis [2] presented to attach a sequence of NFC tags behind a laptop screen in order to fascilitate touch-based interaction similar to a touch screen but at much lower cost. Obviously, one technically problem to be solved is to find screens that still allow the radio waves to permeate the screen.
Finally, I was glad to see the talk of Felix von Reischach [3], our Ph.D. student, presenting our work about the different ways of interacting with mobile devices and products: barcode vs. epc vs. nfc.
Finally, after a great show on the evening before, the organizers of Interact 2009 had been smart enough to organize a third keynote to motivate people to visit the third day of the conference. Liam Bannontalked about "Towards human-centred design".He started with the quite known fact of how ubiquitous computing has changed the interaction with technologies and, as such, human desktop no longer persists as the most dominant form of interaction. More interesting was his comment about how also industry has changed, he gave the example of a senior executive who has changed his instructions from "evaluate" (something the company has developed) over "develop" and "explore" to "come up with something interesting". Liam outlined herewith a clear shift from industry-driven to user-driven research. Liam jumped a little bit cross topics in his talk, he also had a vast number of slides with "too much text" on them, as he admitted quite frequently throughout the talk. Anyway, took strong opposition against replacing humans by technology, as human skills are still relevant in technical systems, such that humans always should be the real actors. Well, who in the audience would have ever questioned that... When Liam started to talk about ambient intelligence he attacked the vision of the all knowing systems prentending to operate on behalf of the user. He rather proposed to design system that extend human capabilities as also critiqued in Rob van Kranenburg's new online book The Internet of Things. Then Liam did another jump to the topic of collecting data vs. forgetting information. Using Microsoft's MyLifeBits project he questioned the underlying assumption that collecting data is a good thing per-se. He emphasized that also forgetting is an important part of human life which also should be supported through technology, e.g. digital shelters. The Liam jumped back to the previous topic of ambient intelligence and gave some good counter-examples of the stupid user always being supported by technology: user-generated content and open-source software just show the opposite, how the skilled users spread their ideas and collaborate through technology.
Human agency and technnologies have to come together. He referred to the Mc Namara-fallacy:
The first step is to measure whatever can be easily measured. This is OK as far as it goes. The second step is to disregard that which can't be easily measured or to give it an arbitrary quantitative value. This is artificial and misleading. The third step is to presume that what can't be measured easily really isn't important. This is blindness. The fourth step is to say that what can't be easily measured really doesn't exist. This is suicide.
The second day of Interact2009 started with a keynote from Nicklas Lundblad, former European policy manager at Google and now deputy CEO of the Stockholm Chamber of Commerce. Nicklas started he talk with the insight that security today is an established field in companies, where as privacy is not: usually there no designated role for privacy in companies. The most established answer towards privacy is privacy-enhanced technology (PET) which is mostly cumbersome, implemented as an add-on, and not really perceived useful: the more privacy, the less usability. As an example, the Icognito mode of web browsers allows to browse the web without leaving traces of what you've visited: mostly used at public computers, but the significant majority is porn.
Accordingly, privacy always incorporates, whether true or not, that the user wants to hide something. Nicklas played a quite exaggerating movie about the 'google' opt-out village:
Then Nicklas gave some background of some quite exciting interpretations of privacy:
1. sphere of gaze if you always keep in mind that you are under the watchful gaze of god you will be fine. Nicklas gave an example of Benton's prison: a disciplinary prison - where the prisoner is put in the center of sphere and can be watched from all sides around - which refers to a concept of god being watched, more details can be found here.
2. privacy as a mask: Nicklas called this the Swedish interpretation of privacy, a personal integrity concept, which allow you to keep your mask in front of others. You can experience these masks when you compare pictures of your friends on linked-in and with their's on facebook.
3. Privacy as a game Privacy is about learning and playing with it. You learn to handle it and to care about it.
In former times there was no privacy at all: we all lived in villages, privacy only came with urbanization. In the village you are naturally risk-avert, because of if you fail you're entire reputation is lost. In urbanization, you can move somewere else, you become more risk-alert which triggers economic growth. A growing counter-culture of lie emerges.
Most well explored sector of online lying is online-dating, 20% self-reported to ly on line sites, 90% even think that others lie.
Now, after a long introduction finally the main topic of the talk appeared: How can you build privacy based on lie.
It followed some philosphical discurs about lying and it turned out it's a social evolution. Nicklas proposed to support people to ly by technology: e.g. don't reject people on Facebook but rather introduce a mechanism to allows you to express your intend to confirm without disclosing your information - that would be ly on faceook. Another approach was to apply steganography, turn emails into spam, and by that hiding your information in spam which again could be a mechanism for privacy based on ly (is the spam actually is not spam!).
Obviously, this approach has some problems. First of all ethical, as ly could destroy the internet, as social trust disolves and structure disappears. However, Nicklas added, lying is not a monolithic concept: there are also"white lies" as "you're looking beautiful today" and Nicklas asked "is there even a right to be able to lie?".
The talk concluded with some challenges: how to build prototypes to support ly, how people lie with technology (spam filter), is lying changing society? (ly less in email, than mobile). His talk is even available:
The lessons of this talk are not to be implemented right, but it least this talk triggered some thoughts and discussions. I find it nicely illustrates how still human are in control and design technology towards their needs, even along their defiencies...
Last week I could attend Interact2009. I was really thrilled by the huge variety in the program, six tracks in parallel - quite hard to not miss the most interesting talks;) Anyway, at least the keynotes were in the plenary and not to miss:
First Krista Höök talked about the lasting challenge of coming up with new interfaces for new environments. She set out her talk with the confession that HCI research in the past would have lost it's relevance. As it has left the ground of reality needs. The challenge - according to her - was to design interfaces in the wild for strange environments, e.g. video dj applications that allows to stream videos from various mobile phones' cameras of the audience to the big display [1]. At that point I was not sure whether Krista was pointing a way out of the crisis or rather wanted to illustrate the status of the HCI crisis. She emphasized the difficulties of designing something new which might be even hard to describe in words, e.g. body expression. She proposed explanatory design, a playful way of associating technology with habits. She was talking about reptile owners that treat their animals as a living exhibition and she taking that as a motivation for designing a living wallpaper that gave birth to a flower fertilized by images the users had been uploading. Krista strongly voted for the ludic society, as social would be all life is about. Later in the discussion she even clearly outlined that supporting playful entertainment would be more important than solving a murder. I really enjoyed when she was talking about the malleable experience and introduced Mobile2.0 [2], an environment that allows everybody to become a designer of pervasive games. She used the notion of "digital handicraft for all". Finally, she mentioned the importance of the eco-systems of drivers, namely mobile network operators vs. google vs. application design. She proposed to start with the consumers' needs when designing applications. Interestingly, she didn't want to call the users 'users' but rather 'actors', as those themselves should apps in short cycles, as they know their problems best. That was a nice message to follow, however, I didn't really see in the examples she gave herself following that advice.