If you are an application designer concerned about which interaction modality (barcode/epc/nfc) consumers could favor most, have a look at this study we've just conducted lately:
Thursday, December 18, 2008
Monday, December 15, 2008
From devices to services
It has been propagated for long: smart things, disappearing computers, ubiquitous computing, wearable computing, pervasive computing, ambient intelligence, internet of things - various terms viewing from different the very same phenomenon - things are now longer just thingsm but have virtual counterparts that expand their original capabilities.
It has been a nice vision, which is becoming deployed now: apple has come up with iTunes, originally only selling music, but today also selling software, Google has started something similar with Android, and Nokia has started promoting their Ovi. The economist has come up with two nice articles discussing this phenomenon in greater detail.
[1] Gadgets, Thinking inside the box - There is more to portable electronic gadgets than just fancy hardware, Dec 4th 2008, From The Economist print edition
[2]Nokia, Ovi go again - The world’s biggest handset-maker makes a new push into mobile services, Dec 4th 2008, From The Economist print edition
It has been a nice vision, which is becoming deployed now: apple has come up with iTunes, originally only selling music, but today also selling software, Google has started something similar with Android, and Nokia has started promoting their Ovi. The economist has come up with two nice articles discussing this phenomenon in greater detail.
[1] Gadgets, Thinking inside the box - There is more to portable electronic gadgets than just fancy hardware, Dec 4th 2008, From The Economist print edition
[2]Nokia, Ovi go again - The world’s biggest handset-maker makes a new push into mobile services, Dec 4th 2008, From The Economist print edition
Friday, December 12, 2008
Real world meets virtual world
Today when I watching my colleague Thorsten playing with our Wii station I suddenly could observe how real-world experience can interplay with virtual feedback:
So what`s really the difference between doing sports and playing a computer game triggered through the very physical interactio? Besides the fascination about something new, it`s certainly safety, fun, and the possibility of trying something new. Real boxers will laugh about WII, but newbies get motivated to try movements they would have never done otherwise [1]. Assuming that the virtual experience might become better, the virtual characters on WII still look clumsy to me, the difference between boxing and Wii might become obsolete. Does that mean once we can acquire the same amount of information by our senses stemming from feedback systems as in the real-world, real-world activity and simulated activities in virtual worlds become the same? Does the equation total feedback = physical activity hold? What (apart from nutrition and excretion) does still stop us from moving our lives completely to virtual worlds where we can strip off our physical limitations?
At least it looks really funny watching people being engaged in virtual worlds...it looks like plain activity without context [2] - and we are getting closer to the The Lawnmower Man:
[1] Mhurchu, C.N., et al., Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. International Journal of Behavioral Nutrition and Physical Activity, 2008.
[2] Mayra F. 2007. The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play. DIGRA 2007 Situated Play Conference Proceedings
So what`s really the difference between doing sports and playing a computer game triggered through the very physical interactio? Besides the fascination about something new, it`s certainly safety, fun, and the possibility of trying something new. Real boxers will laugh about WII, but newbies get motivated to try movements they would have never done otherwise [1]. Assuming that the virtual experience might become better, the virtual characters on WII still look clumsy to me, the difference between boxing and Wii might become obsolete. Does that mean once we can acquire the same amount of information by our senses stemming from feedback systems as in the real-world, real-world activity and simulated activities in virtual worlds become the same? Does the equation total feedback = physical activity hold? What (apart from nutrition and excretion) does still stop us from moving our lives completely to virtual worlds where we can strip off our physical limitations?
At least it looks really funny watching people being engaged in virtual worlds...it looks like plain activity without context [2] - and we are getting closer to the The Lawnmower Man:
[1] Mhurchu, C.N., et al., Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. International Journal of Behavioral Nutrition and Physical Activity, 2008.
[2] Mayra F. 2007. The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play. DIGRA 2007 Situated Play Conference Proceedings
Wednesday, December 3, 2008
Visiting the Metro Future Store in Tönisvorst
As part of the RFID courses I have been giving together with Matthias Lampe for the European EPC Competence Center (EECC) for some years now I finally had the chance to visit Metro's new Future Store in Tönisvorst.
First of all, it's a brand new hypermarket huge in size with wide alleys which makes the market quite appealing even without the 'future' label.
What attracts media and what probably is most appealing are a couple of gadgets:
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Overall, it was a nice visit - just it had nothing to do with RFID as it was our course visitors' and ourselves' expectation...
Finally, the famous robot did not work either;(
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