Thanks to
Lars Erik Holmquist from Yahoo Labs I had the opportunity to host a panel on
“The curse of choice – how do users find your apps” at Siggraph Asia 2012. Together with my follow
colleagues from previous Research in the Large workshop Henriette Cramer, FrankBentley and Niels Henze, and with Jaden Choi from TGrape we had an interesting
discussion on apps.
Nan Zhong, master student at ETH Zurich, opened the panel
with a general introduction to the head and longtail nature of markets (slides). Head
markets follow the so-called Pareto-principle which builds upon the fact that
shelf space is usually limited, such that the merchant has to choose wisely
which products to put on displays. The general rule is that only 20% out of all
products generated a 80% of total revenue, thus niche products have a hard
chance to appear on the shelf. Opposite to that are longtail markets which
generated most of the revenue out of a huge variety of less popular niche
products. However, this is only possible in digital markets were shelf-space is
virtually unlimited and transaction costs of managing all these products can be
kept low. Nan investigated [1] the nature of the Google Play market based on
data-set of Appaware and – surprisingly – found: in contrast to most other
digital markets (Netflix, amazon…), Google play is a clear Head market with
even stronger characteristics than traditional retail. Thus, Nan’s conclusion
was that developers should clearly focus on developing blockbuster.
Furthermore, he found that the average capacity of users to install apps is
limited by average to 40 apps. This means an app has to be really good in order
to make it most user’s phone. What’s more, only 28% of all users would download
not more than one paid app. Thus, free apps are much more likely to be
successful. Furthermore, successful apps are rated better in general, whereas
niche apps are used by expert users who are more critical give lower scores.
Nan closed his talk with the suggestion to develop mechanisms that allow niche
to be found more easily, as current collaborative filtering techniques would
rather push successful apps even further.
Inspired by
these insights we discussed various strategies of how developers could foster
that their apps get found. Niels proposed to focus on search engine
optimization by trying to understand how Google would rank apps. Thus, building
up a history of a developer account releasing several successful apps overtime
might help as well as tweaking the description of apps. Frank reported about
his experience [2] of professionally marketing apps as any other product by
approaching influential blogs launch posts that could trigger the demand for
the app. Henriette proposed [4] to build upon the sharing friends by making apps
social and allowing to be propagated by digital word of mouth.
We
continued with the question of the price and Jaden Choi disclosed that he sees
price rather following quality of the app. Price wouldn’t really matter so
much, is rather a decision between paid and free app. Nan confirmed this finding
saying that the 99cent price would be rather a relict of itunes than based on
rational thinking. Also his research didn’t really reveal much experimentation
of developers with adapting the price of apps. Jaden added that especially in
Korea in-app payment for virtual gadgets would be strong opportunity and even
more successful than having a paid app.
Niels
disclosed his experience of releasing apps on Sunday [3] evening as the most
effective measure getting users’ attention. Based on our experience with
AppAware I mentioned that creating localized clones yourself from or own could
be another approach to be found more easily in various languages and to get
better positions in local app markets.
The
fundamental question of developing interesting and new apps in the plethora of
existing apps Frank answered by reverting on established methods of ethnography
and experimentation. One approach would be to go out and observe users in order
to get a glance what they might need. The next step then would be to “fail
early”, meaning to release in short cycles and to learn from user comments to
improve quickly.
Another
interesting insight to me was that more expensive devices might also allow for
more expensive apps. Finally, we had some controversy discussion about whether
apps would prevail or rather be replaced by HTML5 web apps. The arguments by
Frank (pro apps) and Niels (pro web-apps) where along the lines of barrier to
install apps and technical flexibility of accessing hardware functions on the
phone.
Overall,
the panel together with about 50 visitors seemed to have been a good add-on at
the Siggraph Asia conference. The App Symposium will be continued as a SiggraphMobile in 2013.
Additionally,
Siggraph Asia was featuring an Emerging Technologies section. Different demos
could be tried out proving new developments or also art and entertainment
projects. My takes were controlling and seeing through a drone by a head-mounted
display, “tasting” a website's ingredients (links, pics, bandwidth) as mixed liquor, an interface for controlling dancing robots, a force-sensitive display, an actuator game, and breath-awareness through a baloon.
featured a humanoid robot demo where a user's face gets project onto a mannequin representing a proxy of the user in meeting. <
Apart from
that, Singapore is a fascinating place, an island of wealth, luxury, and
strange rules in the heart of Asia. I really enjoyed the visit of the
conference in Singapore.
[1] Where should You Focus: Long Tail or Superstar?, An analysis of app adoption on the Android Market, Nan Zhong, Florian Michahelles. Symposium on Apps at Siggraph Asia, Singapore, November, 2012. [pdf] [slides]
[2] Frank Bentley, Santosh Basapur: StoryPlace.Me: the path from studying elder communication to a public location-based video service, CHI EA '12, CHI '12 Extended Abstracts on Human Factors in Computing Systems, 2012
[3] Niels Henze, Susanne Boll: Release Your App on Sunday Eve: Finding the Best Time to Deploy Apps (poster), Adjunct proceedings of MobileHCI, 2011
[4] Henriette Cramer, Mattias Rost, Lars Erik Holmquist (2011) Performing a
Check-in: Emerging Practices, Norms and ‘Conflicts’ in Location-Sharing
Using Foursquare. Proc. MobileHCI’11, Stockholm, Sweden. pdf
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